Developed AI-based tools to support game and creative teams at Zynga
Procedural Content GenerationStoryletsGenerative AIMS in Computational Media
Designed and developed AI support tools for game masters of tabletop roleplaying games
Story SiftingPrologSocial SimulationBA in Computer Science; BA in Film, TV, and Interactive Media
Designed and developed indie games and interactive media projects
UnityJavaA co-creative AI assistant for game masters of tabletop roleplaying games.
An NSF-funded game about climate change and human impacts on the environment using real environmental models.
An escape room made in Unity with asymmetrical puzzle-solving in physical and virtual reality spaces. Made at UCSC's Science Internship Program.
A capture-the-flag game mode made for open-source voxel game Terasology, made as part of Google Summer of Code.
A mobile game about collecting and crafting elements together to discover the universe, made with the Massachusetts Digital Games Institute.
A strategy game where the player fights to survive against killer robots in a war-torn Russia. Made with a team at Mustachio Games. Shown at Boston Festival of Indie Games, 2014.